Proceedings from 2016

ISSN: 2367-6787 (online)
ISSN: 2367-6698 (print)
ISSN: 2367-6701 (cd-rom)

Front matter

1. The Didactic Impact of the ETN FETCH Project
       Leon Rothkrantz
2. E-pedagogy as a Basis for E-Learning
       Jozef Šimúth, Jozef Hvorecký
3. Conceptual Modeling in e-Learning and its Impact on Content Quality
       Ján Lang, Peter Kyseľ
4. Collaborative Teaching & Learning Strategies: Developing, Implementing and Analyzing Wikis and Forums in e-Learning Environments
       Celeste Vieira, Inês Messias, Cristina Martins, Carla Ferreira, Teresa Pessoa, António Mendes
5. Deep Learning and Adaptation in e-Learning Systems
       Lilia Georgieva, Atanas Christev
6. Virtual Collaboration and Team Management in an Online Environment
       Donika Valcheva, Margarita Todorova, Stephen Austin, Amela Bogdanovic
7. Entrepreneurship and Student Projects - Experiences from an European Project for Virtual Collaboration
       Markus Helfert, Igor Lyutak, Howard Duncan
8. Creating the Interactive Course "Solid Works 3D" using SCORM Options in MOODLE
       Raycho Ilarionov, Kalina Stoyanova
9. QUERY: Interactive SQL Learning and Assessment
       Michal Barla, Matúš Kislan, Matej Víťaz
10. The Ongoing Digitalization of an Introductory Programming Course
       Kurt Nørmark
11. An Iconic Framework for Learning the Art of Programming
       Guido Averna, Biagio Lenzitti and Domenico Tegolo
12. MMT – a Project Tool for Observing Metrics in Software Projects
       Pekka Mäkiaho, Katriina Löytty, Timo T. Poranen
13. Engaging the Net Generation Students in Enhanced Teaching and Learning with QTvity: The Next Steps
       Bojan Cestnik, Nataliia Manakova, Aram Karalič, Tanja Urbančič
14. Techniques to Personalized Observation and Improved Learning Experience in Digital Libraries
       Polyxeni Arapi, Desislava Paneva-Marinova, Radoslav Pavlov, Stavros Christodoulakis
15. A Mixed Reality Environment for Educating Nurses
       Alfred Iwainsky, Sebastian Thiel
16. Recommendations for Future Digital Curricula in Computing Education and Training 2020 (FETCH)
       Karl O. Jones, Rebecca Bartlett, Princy Johnson, Colin Robinson
17. ReM@t – a Project to Help Students to Improve Mathematical Skills
       Tatiana Salvador, Sandra Pedrosa, Inês Messias, António José Mendes, Jaime Carvalho e Silva
18. U-Learning - Training of Qualified Specialists in the Field of Life Sciences
       Marina Mladenova, Boyanka Zhelyazova
19. e-Learning Analytics for Improvement of Education
       Dafinka Miteva, Krassen Stefanov, Eliza Stefanova
20. Behavioral Patterns of Users Accessing Learning Resources in a Controlled Environment
       Antonio Maratea, Alfredo Petrosino, Mario Manzo
21. Plagiarism Detection in Students’ Assignments Written in Natural Language
       Ivan Gulis, Daniela Chudá, Juraj Petrík
22. Modelling Experience of Users During IDE Usage via Behavioural Biometrics
       Daniela Chudá, Lukáš Hagara, Kamil Burda
23. A MOOC On Control of Flooding in Prague
       Leon Rothkrantz
24. Didactic Model for e-Learning and Regular Courses
       Leon Rothkrantz
25. Practical Experience of Applying the Flipping Learning Model in a Master Course at SEEU
       Marika Apostolova Trpkovska, Lejla Abazi Bexheti, Betim Cico
26. An Approach of Using Social Media for Educational Purposes in University of Ruse
       Galina Ivanova
27. Towards Formal Acceptance of Using Social Networking in Higher Education
       Rositsa Doneva, Silvia Gaftandzhieva
28. Eye-tracking Techniques and Methods - Important Trends in e-Learning Environments
       Aleksandra Klašnja-Milićević, Mirjana Ivanović, Marco Porta, Virginio Cantoni
29. Using Recommender System to motivate Electrical Engineering Course Students to use Web 2.0 Tools in their Learning Process
       Gordan Đurović, Martina Holenko Dlab, Nataša Hoić-Božić
30. Game-based Learning of Bulgarian Iconographical Art on Smart Phone Application
       Detelin Luchev, Desislava Paneva-Marinova, Radoslav Pavlov, Gábor Kaposi, Zsolt László Márkus, György Szántó, Tibor Szkaliczki, Miklós Veres
31. An Attempt for Gamification of Learning in Moodle
       Elena Somova, Maria Gachkova
32. Building Teachers’ Competences for Computer Game Based Education
       Daniela Tuparova, Geogi Tuparov

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